The main goal of the sySTEAM Project is to increase the use of STEAM education ensuring quality and smooth implementation of inquired-based, project-based, problem-based and trans-disciplinary learning.

This report about the State of the Art of existing and emerging technologies to be used in the classroom is the first step to achieve that goal.

The selection of technologies presented here involves a sufficiently wide range of possibilities so that each school can identify the applications that can best suit their needs.

They are technologies with different degrees of maturity and development worldwide (therefore they have been classified as 'consolidated' or 'emergent') and that have been considered suitable for their ability to mobilize transversal STEM projects.

For each technology, diverse aspects have been analysed: Working principle, historical background, practical applications, educational connection and practical examples. The intention has been to give a general overview to assist the science teachers in preparing more creative, problem -solving and critical pupils for the future.

This report will be followed by another one presenting a set of Guidelines to implement such technologies in the classroom.