What it is known as STEAM disciplines offers a unique opportunity for involving pupils in processes similar to those produced in science: inquiry, experimentation, modelling, argumentation... Participation in all these research practices helps pupils to understand how the scientific knowledge is developed. Therefore it is necessary to approach science and technology knowledge in a global way.

In this guide, thus, a set of a pplicable technologies to this learning context is presented. Previous considerations for their application are analys ed for each one, directions of how to use them in the classroom and good practices examples are also given as an inspiration for implementation.

This guide is the continuation of the report ‘State of the Art of Stem technologies’. Both make a unity and are worth consulting jointly. The reports have been made in the framework of the sySTEAM project financed by the Erasmus + Programme of the European Commission.